The Hunter-Gatherer is harvester roguelike  created during the Godot Wild Jam #29, with the theme "nomad". In it, you take the role of a hunter-gatherer who is constantly moving and exploring new procedurally generated and tile-based levels to gain resources. If you don't collect enough (50) food per level, you will lose. You can also collect other resources such as ore and logs that you can sell in the shop in order to buy more either more food or powerful and probably unbalanced upgrades. The shop will have a small chance to  appear after you finish a level. There is also a blizzard on your tail, meaning you only have a limited amount of time in each level, so you have to take quick and strategical decisions about which resources to collect and prioritize, ensuring you get as many resources as possible without losing. The snow and music will warn you when the blizzard is getting too close (along with a handy timer).

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CONTROLS

WASD or Arrow Keys to move

Click to collect an adjacent resource

Press Space (while standing in the exit tile) to move on the next level

Press Escape to pause the game

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WILDCARDS

Better, faster, stronger: The shop features upgrades.

Educational: See educational information in the pause screen.

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BUGS

If you click on a tile at the uppermost row, then it will not register the same as the other tiles. For it to detect your click, you must click slightly above the image.

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CREDITS

Game logic, SFX, and music by Kike

Art and font by Kenney

Playtesters: Cooper1gomez, Firecoolerqa

Made with the Godot Engine

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